UWP - MessageDialog 在 Windows Phone 和平板电脑模式下使应用程序崩溃

2024-05-14

在 Windows 10 通用应用程序中,我想在按下后退按钮时显示 MessageDialog。

我的页面的代码如下:

    protected override void OnNavigatedTo(NavigationEventArgs e)
    {
        base.OnNavigatedTo(e);

        SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility = AppViewBackButtonVisibility.Visible;
        SystemNavigationManager.GetForCurrentView().BackRequested += GamePage_BackRequested;
    }

    private async void GamePage_BackRequested(object sender, BackRequestedEventArgs e)
    {
        var dialog = new Windows.UI.Popups.MessageDialog("Are you sure ?");

        dialog.Commands.Add(new Windows.UI.Popups.UICommand("Yes"));
        dialog.Commands.Add(new Windows.UI.Popups.UICommand("No"));

        var result = await dialog.ShowAsync();
    }

当我在“本地计算机”中启动应用程序时,对话框显示良好。但是,当我将 Windows 切换为“平板电脑模式”时,或者当我在 Windows Phone 上尝试时,ShowAsync 方法会使应用程序崩溃(没有错误)。

为什么应用程序崩溃?


问题似乎是应该从 UI 线程调用“dialog.ShowAsync()”方法。

这就是我解决它的方法:

    private void GamePage_BackRequested(object sender, BackRequestedEventArgs e)
    {
        e.Handled = true;
        Frame rootFrame = Window.Current.Content as Frame;            
        if (rootFrame.CanGoBack)
        {
            var d = dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => ShowConfirmationDialog(rootFrame));
        }
    }

    public async void ShowConfirmationDialog(Frame rootFrame)
    {
        var dialog = new Windows.UI.Popups.MessageDialog("Are you sure ?");

        dialog.Commands.Add(new Windows.UI.Popups.UICommand("Yes") { Id = 0 });
        dialog.Commands.Add(new Windows.UI.Popups.UICommand("No") { Id = 1 });

        var result = await dialog.ShowAsync();

        if (result != null && result.Label == "Yes")
        {
            rootFrame.GoBack();
        }
    }

    protected override void OnNavigatedTo(NavigationEventArgs e)
    {
        base.OnNavigatedTo(e);
        dispatcher = Windows.UI.Core.CoreWindow.GetForCurrentThread().Dispatcher;

        SystemNavigationManager.GetForCurrentView().BackRequested += GamePage_BackRequested;
    }

    protected override void OnNavigatedFrom(NavigationEventArgs e)
    {
        base.OnNavigatedFrom(e);

        SystemNavigationManager.GetForCurrentView().BackRequested -= GamePage_BackRequested;
    }
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