game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9//看到的棋盘行数
#define COL 9//看到的棋盘列数
#define ROWS ROW+2//初始化行数
#define COLS COL+2//初始化列数
#define BOOM 9//
void init_board(char board[ROWS][COLS], int rows, int cols, char set);//初始化棋盘函数
void display_board(char board[ROWS][COLS], int row, int col);//打印棋盘函数
void set_boom(char mine_board[ROWS][COLS], int row, int col);//设置炸弹函数
void find_boom(char mine_board[ROWS][COLS], char show_board[ROWS][COLS], int row, int col);
//扫雷函数
main.c
#include "game.h"
void meau()
{
printf("***************************\n");
printf("***********1.play**********\n");
printf("***********0.exit**********\n");
printf("***************************\n");
}
void game()
{
char mine_board[ROWS][COLS] = { 0 };
char show_board[ROWS][COLS] = { 0 };
//初始化棋盘
init_board(mine_board, ROWS, COLS, '0');
init_board(show_board, ROWS, COLS, '*');
//打印棋盘
//display_board(mine_board, ROW, COL);
//display_board(show_board, ROW, COL);
//布置雷
set_boom(mine_board, ROW, COL);
//display_board(mine_board, ROW, COL);
display_board(show_board, ROW, COL);
find_boom(mine_board, show_board, ROW, COL);
}
int main()
{
int n = 0;
srand((int)time(NULL));
do
{
printf("扫雷游戏\n");
meau();
printf("请做出你的选择->");
scanf("%d", &n);
switch (n)
{
case 0:
printf("游戏结束\n");
break;
case 1:
game();
break;
default:
printf("选择错误,请重新选择\n");
break;
}
}
while (n);
}
game.c
#include "game.h"
void init_board(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_boom(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = BOOM;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine_board[ROWS][COLS], int x, int y)
{
return (mine_board[x - 1][y] +
mine_board[x - 1][y - 1] +
mine_board[x][y - 1] +
mine_board[x + 1][y - 1] +
mine_board[x + 1][y] +
mine_board[x + 1][y + 1] +
mine_board[x][y + 1] +
mine_board[x - 1][y + 1] - 8 * '0');
}
void find_boom(char mine_board[ROWS][COLS], char show_board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
int step = 0;
while (win < row * col - BOOM)
{
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
system("cls");
if (show_board[x][y] == '*')//防止重复排查
{
if (mine_board[x][y] == '1')
{
printf("很遗憾,你输了\n");
display_board(mine_board, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine_board, x, y);
show_board[x][y] = count + '0';
display_board(show_board, ROW, COL);
win++;
}
}
else
printf("该坐标已排查过\n");
}
else
printf("坐标非法,请重新输入\n");
}
if (win== row * col - BOOM)
{
printf("恭喜你,排出了所有雷\n");
display_board(mine_board, ROW, COL);
}
}