扩展按钮类:
public class RotateButton extends Button{
public RotateButton(Context context) {
super(context);
}
public RotateButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.rotate(45, getWidth() / 2, getHeight() / 2);
super.onDraw(canvas);
canvas.restore();
}
}
并在您的布局中:
<com.samples.myapp.ui.RotateButton
android:layout_height="wrap_content" android:id="@+id/MyBtn"
android:padding="5dip" android:textColor="@color/darkGreen"
android:textSize="16dip" android:text="TextView"
android:layout_width="wrap_content"></com.samples.myapp.ui.RotateButton>
-------------------------------------------------- --------------------
edit:
另一种方法:设计一个可旋转的 LinearLayout 并将控件放入其中。 LinearLayout可以完全旋转:
package org.mabna.order.ui;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.MotionEvent;
public class RotateLinearLayout extends LinearLayout{
private Matrix mForward = new Matrix();
private Matrix mReverse = new Matrix();
private float[] mTemp = new float[2];
public RotateLinearLayout(Context context) {
super(context);
}
public RotateLinearLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void dispatchDraw(Canvas canvas) {
canvas.rotate(180, getWidth() / 2, getHeight() / 2);
mForward = canvas.getMatrix();
mForward.invert(mReverse);
canvas.save();
canvas.setMatrix(mForward); // This is the matrix we need to use for
// proper positioning of touch events
super.dispatchDraw(canvas);
canvas.restore();
invalidate();
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
event.setLocation(getWidth() - event.getX(), getHeight() - event.getY());
return super.dispatchTouchEvent(event);
}
}