如果您通过了UnsafeMutablePointer<Optional<AnyObject>>
作为最后一个
论证AXUIElementCopyAttributeValue()
那么你必须
通过分配(并最终释放)内存来初始化它:
var resultPtr: UnsafeMutablePointer<Optional<AnyObject>> = UnsafeMutablePointer.allocate(capacity: 1)
resultPtr.initialize(to: nil)
let result = AXUIElementCopyAttributeValue(appRef, kAXWindowsAttribute as CFString, resultPtr)
// ...
resultPtr.deinitialize()
resultPtr.deallocate(capacity: 1)
更容易
传递地址Optional<AnyObject>
多变的
和&
。然后有条件地
将接收到的对象转换为预期类型,在本例中为
的数组AXUIElement
:
var value: AnyObject?
let result = AXUIElementCopyAttributeValue(appRef, kAXWindowsAttribute as CFString, &value)
if result == .success, let windowList = value as? [AXUIElement] {
// use `windowList`
}
类似地:
if let window = windowList.first {
var value: AnyObject?
let result = AXUIElementCopyAttributeValue(window, kAXRoleAttribute as CFString, &value)
if result == .success, let role = value as? String {
// use `role` ...
}
}
人们可以定义一个通用的实用函数,它封装了
所有铸造:
func axUICopyAttributeValue<T>(of element: AXUIElement, attribute: String, as type: T.Type) -> T? {
var value: AnyObject?
let result = AXUIElementCopyAttributeValue(element, attribute as CFString, &value)
if result == .success, let typedValue = value as? T {
return typedValue
}
return nil
}
用法示例:
if let windowList = axUICopyAttributeValue(of: appRef, attribute: kAXWindowsAttribute, as:[AXUIElement].self) {
for window in windowList {
if let role = axUICopyAttributeValue(of: window, attribute: kAXRoleAttribute, as: String.self) {
// ...
}
}
}