嘿,我正在想办法。如何保持简单节点的位置。当我在 ARKit 中绕着它走动时
Code:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
if let planeAnchor = anchor as? ARPlaneAnchor {
if planeDetected == false { // Bool only allows 1 plane to be added
planeDetected = true
self.addPlane(node: node, anchor: planeAnchor)
}
}
}
这会添加 SCNNode
func addPlane(node: SCNNode, anchor: ARPlaneAnchor) {
// We add the anchor plane here
let showDebugVisuals = Bool()
let plane = Plane(anchor, showDebugVisuals)
planes[anchor] = plane
node.addChildNode(plane)
// We add our custom SCNNode here
let scene = SCNScene(named: "art.scnassets/PlayerModel.scn")!
let Body = scene.rootNode.childNode(withName: "Body", recursively: true)!
Body.position = SCNVector3.positionFromTransform(anchor.transform)
Body.movabilityHint = .movable
wrapperNode.position = SCNVector3.positionFromTransform(anchor.transform)
wrapperNode.addChildNode(Body)
scnView.scene.rootNode.addChildNode(wrapperNode)
我尝试添加一个平面/锚节点并将“主体”节点放入其中,但它仍然会移动。我想这可能与更新功能有关。
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
}
Or最有可能的是位置设置
wrapperNode.position = SCNVector3.positionFromTransform(anchor.transform)
我查看了互联网上的每个源/项目文件/视频,没有人对这个简单的问题有简单的解决方案。