好的,我正在 Swift 中工作,我只需要帮助。我已经遵循了 4 个不同的教程,了解如何使用 Swift 在 sprite 套件中实现应用内购买,逐字复制代码,但没有任何效果对我有用。
以下是我已采取的步骤:
进入 Itunes Connect 并在我的应用程序记录下创建了应用程序内购买。我的应用内购买产品 ID 是"GameOverSaveSavior"
在 Xcode 中,我已将应用程序的应用内购买功能转变为ON
,确保我的团队设置为我的帐户,并确保信息下的捆绑包标识符设置为我的应用程序在 iTunes Connect 中的捆绑包标识符
在编写任何代码之前,我有import StoreKit
在我的 GameScene.swift 文件中
至于代码,这是我所做的:
(1) 在 Gamescene.swift 中,在我的didMoveToView
功能,我有:
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "GameOverSaveSavior")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID as Set<NSObject>)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
这输出"IAP is enabled, loading"
当应用程序运行时。
(2) 在 GameScene.swift 中,在类内但在类外didMoveToView
,我拥有其他人用于应用内购买的所有函数和变量:
var list = [SKProduct]()
var p = SKProduct()
func purchaseMade() {
println("they bought it!")
}
func buyProduct() {
println("buy" + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as! SKProduct)
}
}
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as! SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
purchaseMade()
//Right here is where you should put the function that you want to execute when your in app purchase is complete
default:
println("IAP not setup")
}
}
var alert = UIAlertView(title: "Thank You", message: "Your purchase(s) were restored. You may have to restart the app before banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
}
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as! SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased, .Restored:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "GameOverSaveSavior":
//Here you should put the function you want to execute when the purchase is complete
var alert = UIAlertView(title: "Thank You", message: "You may have to restart the app before the banner ads are removed.", delegate: nil, cancelButtonTitle: "OK")
alert.show()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
这输出"product request"
当应用程序运行时到控制台。
(3) 在 GameScene.swift 中,在我的touchesBegan
func,当触摸右键时,我有以下内容:
//In app purchase
if touchedNode == saveMeBtn {
println("button touched!")
for product in list {
var prodID = product.productIdentifier
if(prodID == "GameOverSaveSavior") {
p = product
buyProduct() //This is one of the functions we added earlier
break;
}
}
这输出"button touched!"
当按钮被触摸时。
我不知道我做错了什么。代码编译没有错误,但是当我触摸按钮时什么也没有发生。没有任何警告要求用户登录或购买任何东西——什么也没有。
我主要关注了这个问题:在 SKScene 中的应用内购买 https://stackoverflow.com/questions/31907050/in-app-purchase-in-skscene/31910934#31910934
在编写代码之前我还应该做些什么吗?我的代码中遗漏了什么吗?