我为这段代码创建了 3 种模式:
- 选择行
- 画线和
- 删除行。
看起来它正在工作。但我想改变两件事。
例如,每次我选择一行时,我只需要单击它。
你能告诉我如何改进我的代码吗?
谢谢您的回答。
这是我的代码:
<!DOCTYPE html>
<html>
<head>
<script type ="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script type ="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<title>Test</title>
</head>
<body>
<button id="select">Selection mode</button>
<button id="draw">Drawing mode</button>
<button id="delete">Delete selected object(s)</button><br />
<canvas id="c" width="400" height="400" style="border:1px solid #ccc"></canvas>
<script type="text/javascript">
var line, isDown,mode;
var canvas = new fabric.Canvas('c');
$("#select").click(function(){
mode="select";
canvas.selection=true;
canvas.perPixelTargetFind = true;
canvas.targetFindTolerance = 4;
canvas.renderAll();
});
$("#draw").click(function(){
mode="draw";
});
$("#delete").click(function(){
deleteObjects();
});
// Adding objects to the canvas...
canvas.on('mouse:down', function(o){
isDown = true;
var pointer = canvas.getPointer(o.e);
var points = [ pointer.x, pointer.y, pointer.x, pointer.y ];
if(mode=="draw"){
line = new fabric.Line(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
});
canvas.add(line);}
});
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if(mode=="draw"){
line.set({ x2: pointer.x, y2: pointer.y });
canvas.renderAll(); }
});
canvas.on('mouse:up', function(o){
isDown = false;
});
// select all objects
function deleteObjects(){
var activeObject = canvas.getActiveObject(),
activeGroup = canvas.getActiveGroup();
if (activeObject) {
if (confirm('Are you sure?')) {
canvas.remove(activeObject);
}
}
else if (activeGroup) {
if (confirm('Are you sure?')) {
var objectsInGroup = activeGroup.getObjects();
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
}
}
}
</script>
</body>
</html>
PS:抱歉英语不好或错误。
当向画布添加一条线时,它通常是可选的。
但是,由于您修改了它自己的属性,例如从这两个点派生的宽度和高度,因此它的宽度和高度发生了变化。
如果您以编程方式更改尺寸,则必须调用line.setCoords()
明确地否则不会再次计算交互点。
perPixelTargetFind 是可选的,不需要每次进入选择模式时都调用。
所以答案是:
在 mouseup 事件中调用 line.setCoords() 。
检查片段。
<!DOCTYPE html>
<html>
<head>
<script type ="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<script type ="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<title>Test</title>
</head>
<body>
<button id="select">Selection mode</button>
<button id="draw">Drawing mode</button>
<button id="delete">Delete selected object(s)</button><br />
<canvas id="c" width="400" height="400" style="border:1px solid #ccc"></canvas>
<script type="text/javascript">
var line, isDown,mode;
var canvas = new fabric.Canvas('c');
canvas.perPixelTargetFind = true;
canvas.targetFindTolerance = 4;
$("#select").click(function(){
mode="select";
canvas.selection=true;
canvas.renderAll();
});
$("#draw").click(function(){
mode="draw";
});
$("#delete").click(function(){
deleteObjects();
});
// Adding objects to the canvas...
canvas.on('mouse:down', function(o){
isDown = true;
var pointer = canvas.getPointer(o.e);
var points = [ pointer.x, pointer.y, pointer.x, pointer.y ];
if(mode=="draw"){
line = new fabric.Line(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
});
canvas.add(line);}
});
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if(mode=="draw"){
line.set({ x2: pointer.x, y2: pointer.y });
canvas.renderAll(); }
});
canvas.on('mouse:up', function(o){
isDown = false;
line.setCoords();
});
// select all objects
function deleteObjects(){
var activeObject = canvas.getActiveObject(),
activeGroup = canvas.getActiveGroup();
if (activeObject) {
if (confirm('Are you sure?')) {
canvas.remove(activeObject);
}
}
else if (activeGroup) {
if (confirm('Are you sure?')) {
var objectsInGroup = activeGroup.getObjects();
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
}
}
}
</script>
</body>
</html>
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