var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var colors = ["#336600", "#660000", "#000000", "#660000",
"#000000", "#660000", "#000000", "#660000",
"#000000", "#660000", "#000000", "#660000", "#000000", "#660000", "#000000"];
var numbers = ["0", "1", "8", "2",
"9", "3", "10", "4",
"11", "5", "12", "6", "13", "7", "14"];
var pocketCount=12;
var cheatText=numbers[4];
$('#cheat').text('Stop on '+cheatText);
var cw=canvas.width=ch=canvas.height=500;
var cx=cw/2;
var cy=ch/2;
// wheel & arrow are used often so cache them
var wheelCanvas=drawRouletteWheel();
var arrow=drawArrow();
var wheel={
cx:cw/2,
cy:ch/2,
radius:Math.min(cw,ch)/2-20,
startAngle:0,
endAngle:Math.PI*4+cheatingSpin(cheatText),
totalSteps:360,
currentStep:0,
}
drawAll(wheel);
$('#spin').click(function(){requestAnimationFrame(animate);$(this).hide()});
// funcs
function cheatingSpin(hit){
var PI=Math.PI;
var PI2=PI*2;
var index=numbers.indexOf(cheatText);
var pocketSweep=PI2/pocketCount;
// cheatText not in numbers[]? -- then spin randomly
if(index<0){return(PI2*2+Math.random()*PI2);}
// if cheating, calc random endAngle inside desired number's pocket
return((PI2-pocketSweep*(index+1))+Math.random()*pocketSweep-PI/2);
}
function animate(time){
if(wheel.currentStep>wheel.totalSteps){return;}
drawAll(wheel);
wheel.currentStep++;
requestAnimationFrame(animate);
}
function easing(w){
var t=w.currentStep;
var b=w.startAngle;
var d=w.totalSteps;
var c=w.endAngle-w.startAngle;
// Penner's OutQuart
return (-c*((t=t/d-1)*t*t*t-1)+b+w.startAngle);
}
function drawAll(w){
var angle=easing(w);
ctx.clearRect(0,0,cw,ch);
ctx.translate(cx,cy);
ctx.rotate(angle);
ctx.drawImage(wheelCanvas,-wheelCanvas.width/2,-wheelCanvas.height/2);
ctx.rotate(-angle);
ctx.translate(-cx,-cy);
ctx.drawImage(arrow,cx-arrow.width/2,44);
}
function drawRouletteWheel() {
var outsideRadius = 200;
var textRadius = 160;
var insideRadius = 125;
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width=canvas.height=outsideRadius*2+6;
var x=outsideRadius+3;
var y=outsideRadius+3;
var arc = Math.PI / (pocketCount/2);
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.font = 'bold 18px Helvetica, Arial';
// wheel
for (var i = 0; i < pocketCount; i++) {
var angle = i * arc;
ctx.fillStyle = colors[i];
ctx.beginPath();
ctx.arc(x,y, outsideRadius, angle, angle + arc, false);
ctx.arc(x,y, insideRadius, angle + arc, angle, true);
ctx.stroke();
ctx.fill();
ctx.save();
ctx.shadowOffsetX = -1;
ctx.shadowOffsetY = -1;
ctx.shadowBlur = 0;
ctx.shadowColor = "rgb(220,220,220)";
ctx.fillStyle = "white";
ctx.translate(x+Math.cos(angle + arc / 2) * textRadius,
y+Math.sin(angle + arc / 2) * textRadius);
ctx.rotate(angle + arc / 2 + Math.PI / 2);
var text = numbers[i];
ctx.fillText(text, -ctx.measureText(text).width / 2, 0);
ctx.restore();
}
//
return(canvas);
}
function drawArrow(){
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
canvas.width=18;
canvas.height=18;
//Arrow
ctx.fillStyle = "yellow";
ctx.beginPath();
ctx.moveTo(5,0);
ctx.lineTo(13,0);
ctx.lineTo(13,10);
ctx.lineTo(18,10);
ctx.lineTo(9,18);
ctx.lineTo(0,10);
ctx.lineTo(5,10);
ctx.lineTo(5,0);
ctx.fill();
return(canvas);
}
body{ background-color: ivory; }
#canvas{border:1px solid red; background:lightgray; }
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<span id=cheat>Stop on this number</span>
<button id=spin>Spin</button><br>
<canvas id="canvas" width=300 height=300></canvas>