我的应用程序中间有一个画布,周围有控件。
我有一个接收点并将它们保存在列表中的套接字。
我在画布上画了 4x4 的小矩形来表示列表中的点数。
说有 4 个点..有 4 个矩形。
我希望能够在点随代码变化时移动矩形。
如果没有故事板或任何“动画”类,这可能吗?我该如何去做我需要做的事情?
我努力了:
'cMap.Children.Remove(r)
'Dim nr As Rectangle = New Rectangle() With {.Width = 4, .Height = 4, .Name = "r" & P.Name, .Fill = Brushes.Red}
'r.RenderTransform = New TranslateTransform(P.Position.X, P.Position.Y)
Canvas.SetTop(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.Y)
Canvas.SetLeft(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.X)
'nr.SetValue(Canvas.TopProperty, (512 / 2) + P.Position.Y)
'nr.SetValue(Canvas.LeftProperty, (512 / 2) + P.Position.X) ' P.Position.X)
'cMap.Children.Add(nr)
......这些都没有使矩形移动。我还确保数据正在变化;没有运气。
我认为通过将 Canvas.Left 和 Canvas.Top 附加属性绑定到 ObservableCollection 可以获得更多漂亮的解决方案<Point
>,但是当你在这里要求一个老式的 WinForms 样式解决方案时,你有一些可以满足我认为你需要的东西(我很抱歉用 C# 编写这个):
XAML:
<Window x:Class="MovingPointsSpike.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="650" Width="525"
>
<StackPanel>
<Border BorderThickness="1" BorderBrush="Gray">
<Canvas Name="PointCanvas" Width="500" Height="500"/>
</Border>
<Button Name="Move" Click="Move_Click">Move Random Point</Button>
<Button Name="Add" Click="Add_Click">Add Point</Button>
<Button Name="Remove" Click="Remove_Click">Remove Random Point</Button>
</StackPanel>
</Window>
背后代码:
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace MovingPointsSpike
{
public partial class MainWindow : Window
{
private List<Point> m_Points;
private Random m_Random;
public MainWindow()
{
InitializeComponent();
m_Points=new List<Point>();
m_Random=new Random();
}
private void Move_Click(object sender, RoutedEventArgs e)
{
Rectangle rectangle;
Point newPoint;
int index = GetRandomIndex();
newPoint = GetRandomPoint();
rectangle =(Rectangle)PointCanvas.Children[index];
if (index == -1) return;
Canvas.SetTop(rectangle, newPoint.Y);
Canvas.SetLeft(rectangle, newPoint.X);
}
private void Add_Click(object sender, RoutedEventArgs e)
{
Point newPoint;
Rectangle rectangle;
newPoint = GetRandomPoint();
rectangle = new Rectangle {Width = 4, Height = 4, Fill = Brushes.Red};
m_Points.Add(newPoint);
PointCanvas.Children.Add(rectangle);
Canvas.SetTop(rectangle,newPoint.Y);
Canvas.SetLeft(rectangle,newPoint.X);
}
private Point GetRandomPoint()
{
int x;
int y;
x = m_Random.Next(10, 490);
y = m_Random.Next(10, 490);
return new Point(x,y);
}
private void Remove_Click(object sender, RoutedEventArgs e)
{
int index = GetRandomIndex();
if (index==-1)return;
PointCanvas.Children.RemoveAt(index);
m_Points.RemoveAt(index);
}
private int GetRandomIndex()
{
int index;
if (m_Points.Count==0) return -1;
index = m_Random.Next(m_Points.Count - 1);
return index;
}
}
}
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