我已经定义了我的应用程序,并且通过了counter
变量作为构造函数,如下所示:
class AppThreePlusThree extends StatelessWidget {
@override
Widget build(BuildContext context) {
var game = new Game();
var counter = 265;
return new GameRedux(
counter: counter,
child: new MaterialApp(
title: '3 + 3',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new Scaffold(
...
...
new Text('$counter'),
...
我修改counter
inside GameRedux
,我看到变量发生变化,但它不会影响用户界面中的文本,并且它的库存为零,为什么?
你必须让你的StatelessWidget
小部件到StatefulWidget
因为这就是当状态为时重建布局的方式counter
变量改变(使用setState()
)。您的代码应如下所示,
class AppThreePlusThree extends StatefulWidget {
_AppThreePlusThreeState createState() => _AppThreePlusThreeState ();
}
class _AppThreePlusThreeState extends State<AppThreePlusThree> {
var counter = 265;
var counter2 = 265;
void changeVariableOnUI() {
setState(() => counter2 = 22);
}
@override
Widget build(BuildContext context) {
var game = new Game();
// Inside the build method you cannot (no need) use setState but outside the build() to update a variable value on the UI have to use setState
counter = 265; //I seriously doesnt have any idea how you are going to change or update your counter variable. something like this should work
return new GameRedux(
counter: counter,
child: new MaterialApp(
title: '3 + 3',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new Scaffold(
...
...
Text('$counter'),
Text('$counter2'),
InkWell(
child: Text("Tap here"),
onTap: changeVariableOnUI,
),
...
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