案例:
FailureMessage = FText::Format( LOCTEXT("PrimaryGameModuleCouldntBeLoaded", "The game module '{0}' could not be loaded. There may be an operating system error or the module may not be properly set up."), TextModuleName );
调用单例:
FMessageDialog::Open(EAppMsgType::Ok, FailureMessage);
效果:
![](https://img-blog.csdn.net/20180706161256622?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzIzMzY5ODA3/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70)
参考:
UE4 ProjectManager.cpp /94/